![]() ![]() Targetting the stress building enemy also doesn't always cover it if you run into a fight with two or three enemies all of which can target multiple people with stress moves at once. I don't want to heal all stress, hell no, I like the fact that stress is something that will always build up and is something that you have to deal with in town.īut if you read my post, the main issue right now is that it DOESN'T build up slowly over time because enemies can max it out in four turns. ![]() Have all heal moves also slightly heal stress in some way, perhaps half of the amount healed. Perhaps as balance, bump up the move backwards stress rate Have the stress+ and ++ quirks from the torch apply purely to battles and exploring the chests etc, but stop the random exploration stress that has me at 30 before my first battle with the guys that bump it every 33. Going insane in two turns because two guys decide to target only one character, and then having that insane character make the stress of all other characters skyrocket is not fun ![]() No enemy should be able to deal more then twice the average stress heal ability, so enemies that just casually toss your stress up by 22 per attack, take that down to 10 which delays the turn numbers by which you can go insane. I love the idea of the stress mechanic, but right now it definitely doesn't feel enjoyable, and its bringing down my overall enjoyment of the game by A LOT. That doesn't feel managable, that feels pointless, like you may as well just assign a affliction when I enter the dungeon to save time. ![]() Then when I went to camp to try and deal with it, they kept arguing and dealing out MORE stress and two of them died from a heart attack. I struggled to target it because it was also teamed up with enemies that kept moving my team into bad orders. Over the course of the two battles, my team which entered at 0 stress each were all dealing with negitive afflictions. I came to post here after playing through a dungeon in which I ran into two fights in a row with that one enemy that targets your entire team to deal stress, and for every hit was hitting every member of my team with 22 plus stress. ![]()
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